Features:
- Spline based Orbits
- Moons for each Orbit (Moons for Moons are also possible)
- Orbit speeds are depending on the Distance to the central Mass
- Elliptical Orbits have correct relative speeds (become faster, the closer they are, to the central Mass)
- Ability to set the amount of rotations (days) an Actor has per Orbit (year)
- Orbits can be rotated along all 3 axes
- Actors can be rotated along all 3 axes
- Orbit is represented by several Methods (simple Plane, high poly and lower poly meshes following the spline of the orbit)
- Individual Scaling of the Orbit, Actors and Orbit-Speed
- Calculate orbit positions in the future (in construction)
Where to buy:
https://www.unrealengine.com/marketplace/en-US/product/orbit-system