Debug Settings
Orbit System Debug
Placeholder
Overwrite Orbit Fix with Debug
Set this to true, if you set a “Orbit Fix All” value in the setting above.
Orbit Fix All
This setting is used for Plane Mesh Orbits. It can change the corresponding setting in the according materials in bulk.
“Overwrite Orbit Fix with Debug” has to be set to true, to be used.
Show Orbit Name
Set this to true, to show the Name of every Orbit around the Orbit. The Name is only shown in the editor, not ingame.
Show Debug Orbit Material
Set this to true, to use the Debug Orbit Material. This setting affects both, editor and ingame.
Orbit Builder Material Picker Debug
This form allows the default materials for each Orbit Mesh type to be changed.
Debug Orbit Material
Change the material that is used by “Show Debug Orbit Material”.
Draw Debug Spline
Force to draw Spline.
Spline Duration
Set the spline duration. Default: 0
Orbit Speed Scale Time Delta Mod
This value is multiplied with the Orbit Speed, since it would be very slow without it. Changing it will change all Orbit Speeds.
Default: 1500
Error Text Color
The color of the error text (around the orbit), can be changed here.
Orbit Name Color
The color of the orbit names (around the orbit), can be changed here.
Update Blueprint
Using this Checkbox, will run the blueprint script again. The checkbox itself doesn’t indicate anything.
Tick Interval
Set the tick interval. This way you can run Orbit System on a fixed, internal frame rate.
Simulation Steps
Set the amount of steps used for simulating elliptical orbits in the “Time Passed” Setting.
Orbit Mesh Type Debug
Change the default used Mesh Type for every orbit using the default option.