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Imperial Eclipse

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Debug Settings

Orbit System Debug

December 14, 2023December 14, 2023 admin

Placeholder

Overwrite Orbit Fix with Debug

December 19, 2023December 19, 2023 admin

Set this to true, if you set a “Orbit Fix All” value in the setting above.

Orbit Fix All

December 19, 2023December 19, 2023 admin

This setting is used for Plane Mesh Orbits. It can change the corresponding setting in the according materials in bulk.
“Overwrite Orbit Fix with Debug” has to be set to true, to be used.

Show Orbit Name

December 19, 2023December 19, 2023 admin

Set this to true, to show the Name of every Orbit around the Orbit. The Name is only shown in the editor, not ingame.

Show Debug Orbit Material

December 19, 2023December 19, 2023 admin

Set this to true, to use the Debug Orbit Material. This setting affects both, editor and ingame.

Orbit Builder Material Picker Debug

December 20, 2023December 20, 2023 admin

This form allows the default materials for each Orbit Mesh type to be changed.

Debug Orbit Material

December 20, 2023December 20, 2023 admin

Change the material that is used by “Show Debug Orbit Material”.

Draw Debug Spline

December 20, 2023December 20, 2023 admin

Force to draw Spline.

Spline Duration

December 20, 2023December 20, 2023 admin

Set the spline duration. Default: 0

Orbit Speed Scale Time Delta Mod

December 20, 2023December 20, 2023 admin

This value is multiplied with the Orbit Speed, since it would be very slow without it. Changing it will change all Orbit Speeds.
Default: 1500

Error Text Color

December 20, 2023December 20, 2023 admin

The color of the error text (around the orbit), can be changed here.

Orbit Name Color

December 20, 2023December 20, 2023 admin

The color of the orbit names (around the orbit), can be changed here.

Update Blueprint

December 20, 2023December 20, 2023 admin

Using this Checkbox, will run the blueprint script again. The checkbox itself doesn’t indicate anything.

Tick Interval

December 20, 2023December 20, 2023 admin

Set the tick interval. This way you can run Orbit System on a fixed, internal frame rate.

Simulation Steps

December 20, 2023December 20, 2023 admin

Set the amount of steps used for simulating elliptical orbits in the “Time Passed” Setting.

Orbit Mesh Type Debug

December 20, 2023December 20, 2023 admin

Change the default used Mesh Type for every orbit using the default option.

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Setup
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Orbit System Setup
Main Settings
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Central Mass
Central Mass Rotation
Days per Year
Mass
Orbit Builder Level1 Structure
Orbit Eccentricity
Orbit Material
Orbit Mesh Type
Orbit Name
Orbit Rotation
Orbit Scale
Orbit Size
Orbit Speed Scale
Orbit Starting Point
Orbiting Object
Orbiting Object Rotation
Show Orbit
Sub Orbit
Time Passed
Scaling Settings
4
Orbit Material Scale
Scale Actor Too
Scale Orbit Material Too
Scale Orbit Speed Too
Spline Settings
4
Interpolate Spline Points
Reference Orbit
Spline Points to Calculate Max
Spline Points to Calculate Min
Debug Settings
16
Debug Orbit Material
Draw Debug Spline
Error Text Color
Orbit Builder Material Picker Debug
Orbit Fix All
Orbit Mesh Type Debug
Orbit Name Color
Orbit Speed Scale Time Delta Mod
Orbit System Debug
Overwrite Orbit Fix with Debug
Show Debug Orbit Material
Show Orbit Name
Simulation Steps
Spline Duration
Tick Interval
Update Blueprint
Material Setup
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Material Setup
Get Position and Side Near Spline
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