Set the amount of eccentricity the orbit has. 0 = no eccentricity and 1 = max eccentricity.
Important: Eccentric (elliptical) Orbits cause more calculations in animation and dynamic materials.
Set the amount of eccentricity the orbit has. 0 = no eccentricity and 1 = max eccentricity.
Important: Eccentric (elliptical) Orbits cause more calculations in animation and dynamic materials.